Capturing Stereoscopic Equirectangular Panoramas in Unity

Write editor scripts and shaders to generate stereo equirectangular images for skyboxes, environment maps, and cubemaps in the Unity game engine.

A stereoscopic equirectangular panorama captured using the described technique, visualized as an anaglyph skybox.

Pixel-Perfect Outline Shaders for Unity

Create outline shaders for Unity that have a stable screen-space width, specified in pixels, regardless of distance from the camera.

Close up of precise, pixel-width outlines rendered with the described techniques.